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LoL: Winthrop University vs Maryville University (BO5) - North American Challengers League Playoffs

Esports Vol. $528,833 50 traders

Winthrop University59%
Maryville University42%
$528,833 Vol. Esports

Outcomes

39
Chance
Game 1 Winner
96%
Game 2 Winner
3%
Game 3 Winner
96%
Game 4 Winner
21%
Match Winner
51%
O/U 3.5 Games
96%
O/U 4.5 Games
75%
Both Teams Slay Baron Nashor
11%
Both Teams Slay a Dragon
88%
Both Teams Destroy Inhibitors
11%
Any Player Quadra Kill
88%
Any Player Penta Kill
88%
Odd/Even Total Kills
11%
Both Teams Slay Baron Nashor
25%
Both Teams Slay a Dragon
73%
Both Teams Destroy Inhibitors
3%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
47%
Both Teams Slay a Dragon
73%
Both Teams Destroy Inhibitors
3%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
49%
Both Teams Slay a Dragon
49%
Both Teams Destroy Inhibitors
49%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
49%
Both Teams Slay a Dragon
49%
Both Teams Destroy Inhibitors
49%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%
Game Handicap: MVU (-1.5) vs Winthrop University (+1.5)
3%
Game Handicap: MVU (-2.5) vs Winthrop University (+2.5)
3%

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This market refers to the LoL Lower bracket final match between Winthrop University and Maryville University in the North American Challengers League Playoffs, initially scheduled for September 10, 2026 at 5:00 PM ET. This market will resolve to "Winthrop University" if Winthrop University win the match against Maryville University. This market will resolve to "Maryville University" if Maryville University win the match against Winthrop University. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 24, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 10, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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