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LoL: Anyone's Legend vs Bilibili Gaming (BO5) - LPL Playoffs

Esports Vol. $3,747,471 74 traders

Anyone's Legend0%
Bilibili Gaming100%
$3,747,471 Vol. Esports

Outcomes

60
Chance
Game 1 Winner Resolved
3% ▼ 34
Game 2 Winner Resolved
3% ▼ 35
Game 3 Winner Resolved
3% ▼ 34
Game 4 Winner Resolved
49% ▲ 7
Match Winner Resolved
3% ▼ 23
O/U 3.5 Games Resolved
3% ▼ 66
O/U 4.5 Games Resolved
3% ▼ 30
Game Handicap: BLG (-1.5) vs Anyone's Legend (+1.5) Resolved
96% ▲ 41
Game Handicap: BLG (-2.5) vs Anyone's Legend (+2.5) Resolved
96% ▲ 70
Both Teams Slay Baron Nashor Resolved
3% ▼ 19
Both Teams Slay a Dragon Resolved
96% ▲ 28
Both Teams Destroy Inhibitors Resolved
3% ▼ 19
Any Player Quadra Kill
49% ▲ 22
Any Player Penta Kill
49% ▲ 25
Odd/Even Total Kills Resolved
3% ▼ 50
Both Teams Slay Baron Nashor Resolved
3% ▼ 19
Both Teams Slay a Dragon Resolved
96% ▲ 36
Both Teams Destroy Inhibitors Resolved
3% ▼ 19
Any Player Quadra Kill Resolved
3% ▼ 19
Any Player Penta Kill Resolved
3% ▼ 16
Odd/Even Total Kills Resolved
96% ▲ 50
Both Teams Slay Baron Nashor Resolved
3% ▼ 28
Both Teams Slay a Dragon Resolved
96% ▲ 36
Both Teams Destroy Inhibitors Resolved
3% ▼ 28
Any Player Quadra Kill Resolved
3% ▼ 18
Any Player Penta Kill Resolved
3% ▼ 16
Odd/Even Total Kills Resolved
96% ▲ 50
Both Teams Slay Baron Nashor Resolved
49% ▼ 2
Both Teams Slay a Dragon Resolved
49% ▲ 7
Both Teams Destroy Inhibitors Resolved
49% ▼ 1
Any Player Quadra Kill Resolved
49% ▼ 3
Any Player Penta Kill Resolved
49%
Odd/Even Total Kills Resolved
49%
Both Teams Slay Baron Nashor Resolved
49% ▼ 2
Both Teams Slay a Dragon Resolved
49% ▲ 7
Both Teams Destroy Inhibitors Resolved
49% ▼ 1
Any Player Quadra Kill Resolved
49% ▼ 3
Any Player Penta Kill Resolved
49%
Odd/Even Total Kills Resolved
49%
First Blood in Game 3? Resolved
96% ▲ 50
First Blood in Game 2? Resolved
96% ▲ 53
First Blood in Game 4? Resolved
49% ▲ 1
First Blood in Game 1? Resolved
3% ▼ 51
Total Kills Over/Under 27.5 in Game 3? Resolved
96% ▲ 49
Total Kills Over/Under 30.5 in Game 4? Resolved
49% ▲ 1
Total Kills Over/Under 30.5 in Game 2? Resolved
3% ▼ 48
Total Kills Over/Under 27.5 in Game 1? Resolved
3% ▼ 50
Total Kills Over/Under 27.5 in Game 4? Resolved
49% ▲ 1
Total Kills Over/Under 30.5 in Game 3? Resolved
96% ▲ 51
Total Kills Over/Under 30.5 in Game 1? Resolved
3% ▼ 50
Total Kills Over/Under 27.5 in Game 2? Resolved
3% ▼ 52
Total Kills Over/Under 33.5 in Game 1? Resolved
3%
Total Kills Over/Under 24.5 in Game 1? Resolved
3%
Total Kills Over/Under 21.5 in Game 1? Resolved
3%
Total Kills Over/Under 33.5 in Game 2? Resolved
3%
Total Kills Over/Under 24.5 in Game 2? Resolved
3%
Total Kills Over/Under 36.5 in Game 2? Resolved
3%
Total Kills Over/Under 33.5 in Game 3? Resolved
3%
Total Kills Over/Under 36.5 in Game 3? Resolved
3%
Total Kills Over/Under 39.5 in Game 3? Resolved
3%

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This market refers to the LoL Upper bracket final match between Anyone's Legend and Bilibili Gaming in the LPL Playoffs, initially scheduled for September 7, 2026 at 5:00 AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Anyone's Legend. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 21, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 7, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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